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Author Topic:   the planetarium
guardianofseth
Junior Member

Posts: 20
From:Jakarta,Indonesia
Registered: Jan 2001

posted 04-22-2001 04:44 PM     Click Here to See the Profile for guardianofseth   Click Here to Email guardianofseth     Edit/Delete Message   Reply w/Quote
You know the planetarium in the Lost Library level? How do you get it to work? I've followed exactly what Eidos has done, but theirs also doesn't work? How to do this?

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Seth
Member

Posts: 403
From:Phoenix, Arizona
Registered: May 2000

posted 04-22-2001 04:55 PM     Click Here to See the Profile for Seth     Edit/Delete Message   Reply w/Quote
Hello, guardianofseth! I haven't seen you around before, so I will say "Hello!" Judging by your name, you are the Guardian of Me, the All mighty Lord of Darkness? Well, It's good to have a body guard, I guess.

Anyway, I really don't know how to get those planets, working, but I think you need to trigger the "Planet Effect" object.

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Nigel1985
Member

Posts: 176
From:England
Registered: Feb 2001

posted 04-22-2001 06:21 PM     Click Here to See the Profile for Nigel1985   Click Here to Email Nigel1985     Edit/Delete Message   Reply w/Quote
if you want(when the planets align) to open a door you can have a trigger trigger activate the next planet and so forth
so by alignin the first planet it activates the trigger trigger for the next one and when you align that one it activates another and so forth and finally when it activates the last trigger the door will open, i was a little sketchy on that but if you need more help e-mail me and i can give you more help Nigel@nycap.rr.com
also have the planet effect set as a heavy trigger so when the planet is on it square the effect will happen, hope that helped some

Nigel
http://network.tombraiderchronicles.com/tombraidernews

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guardianofseth
Junior Member

Posts: 20
From:Jakarta,Indonesia
Registered: Jan 2001

posted 04-23-2001 12:35 AM     Click Here to See the Profile for guardianofseth   Click Here to Email guardianofseth     Edit/Delete Message   Reply w/Quote
I want to make each planet goes into its correct slot. But thanks anyway, Nigel. I followed exactly what eidos has done, but the game just closes when the five triggers have been triggered. This happens to me and Eidos. Hmm ... how do you think I can figure this out?

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Nigel1985
Member

Posts: 176
From:England
Registered: Feb 2001

posted 04-23-2001 06:50 AM     Click Here to See the Profile for Nigel1985   Click Here to Email Nigel1985     Edit/Delete Message   Reply w/Quote
first how many planets do you have?

secondly delete all the trigger for the planet puzzle

third make only a two planet puzzle
so when you put the first one on its spot it will trigger trigger the triggers for the second one, so when you put the second one on it will open your door or whathaveyou.

IF this works then add another planet until you are done, if you run into problems you must be triggering wrong, also check if there are any numbers put into the OBC and TRIGGER MENU in EDIOS level

If you need more help you ask

Nigel
Nigel@nycap.rr.com

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psiko
Member

Posts: 87
From:Rome
Registered: Mar 2001

posted 04-23-2001 04:08 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
uffff I told this in another post: DaleR told this to me. Well: select the first object: press O and then press the OCB 1, click ok. Do the same for the other objects: 2 for the 2nd obj, 3 for the 3rd 4 for the 4th, 5 for the 5th. If the objects are 3, then press: 1 for 1st, 2 for 2nd 3-4-5 for 3rd: that is the ocb have to be all pressed but divided for as many objects you want to create the opening of the door.
Now click the door and trigger it as HEAVY SWITCH where you want to put the first object, trigger the door as heavy switch with the code number 1 for the first object (the same key you pressed in the OCB for this object). Now put an heavy trigger for the door with the code number 2 where you want Lara put the 2nd object.... the meaning is this: the code number for the heavy switch triggers of the event you want to happen ( a door opening a camera) must be the same of the OCB of the objects you want to put there.....

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